[Armored Core 6] Arena stagger combos
A showcase of unnecessary and unoptimised stuff we can do against some of the arena's opponents that have predictable AI, further filtered down to include only those that I can reliably initiate the sequence to begin with.
Some of these are not true combos, but enough of a combo as far as the arena is concerned. There are some inconsistencies here and there, but ultimately repeatable.
00:00 - Intro
00:15 - MAD STOMP
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Rummy will always melee, and either charged or uncharged, can be countered with Assault Armour.
00:52 - SHINOBI
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Charged Laser Dagger to interrupt his kick-off, then Assault Armour to nullify his Pulse Armour. Poor guy can't catch a break.
Purging the dagger delays the timing a bit, but allows for double Zimmerman swap nonsense.
01:30 - OPEN FAITH
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He actually recovers after the shotgun but is caught back by the chainsaw. He probably could've escaped with Assault Armour but has never done so in all my attempts so far.
He has, however, broken out of every other part of the combo. Either I messed up the timing or the AC is just built different.
02:11 - ASTER CROWN
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As mentioned before in the mirror match, he will counter unnecessary quick boost with a charged rifle, which lowers his shield.
This AC is also the only one in this list with over 2000 stability, limiting the tools to overload its ACS in one shot.
02:47 - MIND ALPHA
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It will always move to one side and responds with melee if we were to chase it down. Pretty reliable opening despite not looking as such.
03:25 - TESTER
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This guy has just the system recovery stats to be downed to an electrified proc.
04:05 - MIND GAMMA
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Similar kick-off to SHINOBI but less Pulse Armour happy.
04:41 - STEEL HAZE ORTUS
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I get him to melee by feigning a punch after the body bump, then Pulse Armour to look busy while waiting for him to get into position to meet pile bunker.
His Terminal Armour ensures that the final hit is gonna be a scramble. I just wing it until I get a decent ending.
Recorded on a PS4, patch 1.06.01.
Apart from the BASHO arms (150 melee spec), the other parts are there to minimise swapping stuff out. I also didn't feel like managing energy weapon spec, so I opted for setups that aren't affected by generator choice.
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