[Armored Core 6] Ambushing V.III O'Keeffe in one combo

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Published on ● Video Link: https://www.youtube.com/watch?v=EAJwXaCFo0U



Duration: 2:21
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Mission : Eliminate V.III O'Keeffe

O'Keeffe slowly assault boosts forward until he reaches his destination or until he notices us. During that state the impact damage he receives will be reduced, effectively increasing his ACS threshold.


00:00 - Full mission demo, Double Trouble + 2xLCD
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Chainsaw with BASHO arms to overload ACS followed by 2 LCD laser cannons.

The full demo to show the 88 repair cost resulted from his assault boost body bumping our AC.


01:02 - Pulse Shield launcher + Assault Armour + Ashmead
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Assault Armour does not do enough overload its ACS, so something needs to accompany it. Decided to go with a Pulse Shield launcher, because is the most reliable tool available for any purpose and for all occasions.

Meanwhile pile bunker does pile bunker thing.


01:20 - Zimmerman + Assault Armour + Fist + Huxley + Laser Lance
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A rather ridiculous setup. This one also utilises Assault Armour, but accompanied by a Zimmerman shot instead.

Since a laser pile bunker is not a proper Rubiconian handshake, we add in a Huxley and knuckle sandwich to compensate. The Huxley is launched after the first punch by the way.


01:44 - Mine thrower + KRSV + Laser Slicer
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Generator swapped to VE-20B and arms swapped to VP-26S. Together they have just enough stats to eke out the last bit of damage required, all the while staying under carrying capacity.

Mine thrower to build some impact, then KRSV to pass the ACS treshold but only after he stops assault boosting. Then Laser Slicer the rest.

The timing to release the KRSV shot gave me a lot of trouble, but is repeateable. I'm just not consistent with it.


02:06 - Honorable mention
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Originally, the tetrapod setup was conceived with the HMMR in mind to fully utilise its hover mechanic. However, the HMMR does not do enough damage even with the BASHO arms. Maybe with drones it will work, but I'd just be forcing it at that point.


Recorded on a PS4, patch 1.06.01.

Equipments to note:
+VE-20C generator (128 energy weapon specialisation + high EN output).
+VE-20B generator (150 energy weapon specialisation)
+BASHO arm (158 melee attack specialisation).
+VP-26S arm (116 melee attack specialisation + carry limit)

Other parts are interchangeable, I simply pick parts that minimise the need to swap around when changing setups.

My personal rules are:
+ Not exceeding load limit.
+ Aim for true combo setups.
+ Aim for variety than just max damage setups.

Future patches will probably change stuff. Very likely will not do a follow up when it does.







Tags:
ac6
acvi
ps4
guide
pve
build
ambush
eliminate
v.iii
o keeffe
okeeffe
mission
s rank
fires of rubicon
fire of rubicon
combo
ToD
touch of death



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