[Armored Core 6] Arena Analysis Gamma mirror matches
00:00 - Gamma-1 | MIND_GAMMA
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Another KRSV user. This time with better shield and no melee to exploit. Thus overloading its ACS takes even longer.
I have seen the AI instant guard a KRSV with a 0.2s window shield before. It didn't this time, perhaps missing the KRSV for the ORBT's shots.
01:20 - Gamma-2 | INSTITUTE
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Enemy AI reading input or player state is pretty much par for the course. But releasing guided light missiles on the first frame of the battle might be a bit too unfair.
For context, missiles need to be fully locked-on before the guidance kicks in. Both sides are not supposed to be able to start priming the missiles until round starts.
This is not the only AC to snipe us from the other end of the arena, but perhaps the most egregious. Meanwhile I managed to whiff against a stunned opponent using the same AC.
02:38 - Gamma-3 | NIGHTFALL
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Took me a while, but it is at this point that I began to get a better sense of how the AI punishes our actions such as melee, actions with stances, or simply getting too close.
For NIGHTFALL, it counters with a pile bunker or Assault Armour when in range. This run ended up managing to draw out both.
Me sharing one brain cell with the AI in the first half of the fight is just bonus. It's a very quick bout, but such is the encounter when pile bunker makes contact twice.
Recorded on a PS4, patch 1.06.01.
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