[Armored Core 6] Ambushing miscellaneous targets in one combo

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The last of the ambush targets... that I know of... as per my definition anyway. There are a couple other ACs that we can Assault Armour in their face as they appear, but that'll just extend the list to pretty much all AC fights in the game.

At this point most setups I can think of are simply variations of stuff I've done before. So rather than repeating myself, I just focus on setups that cater to the target's behaviour.


00:00 - Nosaac : 2xEarshot + Laser Lance
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Mission : Infiltrate Grid 086

He hides in a corner out of view, and reacts when he sees us. We can utilise the splash damage from 2 Earshot grenades to overload its ACS, then follow up with the Laser Lance after fidgeting with the lock-on for a little bit.

Oddly enough, damaging him this way will not trigger his "ambushed" dialogue.


00:43 - Ring Freddie : KRSV + 2xSoup + NB-Redshift
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Mission : Eliminate the Enforement Squad

Similar to Nosaac, but reacts when he is locked on, but completely oblivious to missiles.

The missiles are launched before the charged KRSV shot, and only after the first shot connect do I lock-on for the charged NB-Redshift to follow up.


01:30 - PCA 2nd Lieutenant : 2 Fasans + NB-Redshift + Ashmead
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Mission : Prevent Corporate Salvage of New Tech

The target can deploy if we are within some unknown parameters, but otherwise sits still and does not react immediately upon getting hit. Prime target for delayed stagger with the plasma bubbles.


02:14 - Tester AC : 2 LCDs + Zimmerman + Ashmead
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Mission : Destroy the Tester AC

Similar to "Honest" Brute, but this fella reacts at about 170m.

2 LCD laser cannons to overload ACS, then assault boost to close the distance. From that far away, a ranged stagger extension is needed for the pile bunker to connect. He also needs to be pushed towards a wall and not off the ledge.

Also a full mission demo, because this mission is short enough.


03:10 - V.II Snail : Chang-Chen + 2xEarshot + Double Trouble
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Mission : Reach the Coral Convergence [Alt]

We simply cannot do enough damage from that distance, so he would need to come to us. To hook in the Snail, I brought a machine gun to deal a whopping 1 damage, all just to hear his exaggerated gasp.

I opted for Pulse Armour to deal with his offense and Earshots to overload ACS. Then couple of punches out of convenience and the rest is up to the chainsaw to deal with.


Recorded on a PS4, patch 1.06.01.

Equipments to note:
+VE-20C generator (128 energy weapon specialisation + high EN output).
+BASHO arm (158 melee attack specialisation).

Other parts are interchangeable, I simply pick parts that minimise the need to swap around when changing setups.

My personal rules are:
+ Not exceeding load limit.
+ Aim for true combo setups.
+ Aim for variety than just max damage setups.

Future patches will probably change stuff. Very likely will not do a follow up when it does.







Tags:
ac6
acvi
fires of rubicon
mission
s rank
guide
combo
touch of death
ToD
hc
pve
build



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