[Armored Core 6] Preset AC vs Missions | Ch.5 Pt.1

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Published on ● Video Link: https://www.youtube.com/watch?v=dClK6jkvNNU



Duration: 25:14
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Somewhat of a challenge run, but mostly for fun. Missions are ordered according to the mission replay screen.


00:00 - Escape | JAILBREAK
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Similar to the very first mission, this is included out of obligation. The equipment list is not shown since the game does not show it, and it is impossible to recreate those stats with the parts that we have access to.


03:32 - Take the Uninhabited Floating City | BARREN FLOWER
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I have no idea what's the best way to deal with the sniper wave, so a little bit of a scramble near the end.


09:28 - Intercept the Corporate Forces | LIGER TAIL
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I just wanted a G1 vs V.I situation, hence why LIGER TAIL is chosen. This tetrapod has versatile offensive options offset by poor energy regen.


15:55 - Breach the Kármán Line | DUAL NATURE
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With infinite energy comes the itch to quick boost, but that's just me. Chose DUAL NATURE for that exact purpose.


21:57 - Shut Down the Closure Satellites | DUAL NATURE
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DUAL NATURE returns, this time it's because of the pulse armour and the melee-centric, reactionary nature of this fight.


My personal rules are...
+ Only preset ACs (including publicly available demo ACs).
+ All preset ACs must be used at least once and at most twice.
+ Do not choose an AC that appears in the mission.
+ No purging.
+ Allow checkpoint retry after a resupply.
+ Ignore mission ranking and embrace the chaos.

AC choice largely influenced by personal preference, of course.
Recorded on a PS4, patch 1.06.01.

Playlist: https://www.youtube.com/playlist?list=PLETfl8rS5JIytNd_5Z-ZvbdNRrFreM0iL







Tags:
armored core vi
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chapter 5
dual nature
liger tail
jailbreak
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barren flower
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