[Armored Core 6] Preset AC vs Missions | Ch.1 Pt.1
Somewhat of a challenge run, but mostly for fun. Missions are ordered according to the mission replay screen.
00:00 - Illegal Entry - LOADER 4
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Everyone's forced to use the starting AC here. To speed things up, I ignored everything to get to the end.
I took a weird route thinking it'd save time. I don't think it did, but I did skip a tutorial prompt.
05:11 - Destroy Artillery Installations | DEEP DIVE
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Nile's AC has the most multilock potential of all the missile focused ACs, even though the FCS is just kinda ok for that purpose.
07:48 - Grid 135 Cleanup | BURN PICKAXE
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An early mission with an early game AC. This AC does not particularly scale well into the later missions, in my experience.
10:17 - Destroy the Transport Helicopters | GUIDANCE
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This AC is better suited for defending itself. As such it's utility in regular missions is pretty limited.
12:38 - Destroy the Tester AC | MAD STOMP
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TESTER is designed to be beaten before we even unlock the arena. It is also a good partner to show that chainsaw (and HMMR) can nullify the interrupt from a charged melee when used as a shield... most of the time anyway.
14:07 - Attack the Dam Complex | TESTER
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TESTER is designed to be beaten before we even unlock the arena. It needs all the help it can get to finish a mission.
This mission shows a glimpse of how co-op can be. It helps that TESTER is slow enough for the other two to keep up.
My personal rules are...
+ Only preset ACs (including publicly available demo ACs).
+ All preset ACs must be used at least once and at most twice.
+ Do not choose an AC that appear in the mission.
+ No purging.
+ Allow checkpoint retry after a resupply.
+ Ignore mission ranking and embrace the chaos.
AC choice largely influenced by personal preference, of course.
Recorded on a PS4, patch 1.06.01.
Playlist: https://www.youtube.com/playlist?list=PLETfl8rS5JIytNd_5Z-ZvbdNRrFreM0iL
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