[Armored Core 6] Preset AC vs Missions | Ch.1 Pt.3
Somewhat of a challenge run, but mostly for fun. Missions are ordered according to the mission replay screen.
00:00 - Prisoner Rescue | MIND GAMMA
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What if KRSV but not fully charged, is the question I'm trying to answer.
07:36 - Investigate BAWS Arsenal No. 2 | 4LEGS AC
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This AC is one of the 3 demo ACs which double as the training missions' ACs, available via public share codes for all platforms. I included them to allow for more choices in this project.
12:32 - Obstruct Mandatory Inspection | MIND ALPHA
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MIND ALPHA is here because MIND BETA is here. That was pretty much my whole reasoning for picking this AC.
18:21 - Attack the Watchpoint [Alt] | IB-C03: HAL 826
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The alt version simply adds some minions alongside the mid-boss. If the chosen AC can handle this, it can handle the easier base mission. This is so I don't have to do the same mission twice.
I struggled against Sulla and the band, but had a blast Coral beaming Balteus. Retried from checkpoint to get a decent attempt against the boss.
My personal rules are...
+ Only preset ACs (including publicly available demo ACs).
+ All preset ACs must be used at least once and at most twice.
+ Do not choose an AC that appear in the mission.
+ No purging.
+ Allow checkpoint retry after a resupply.
+ Ignore mission ranking and embrace the chaos.
AC choice largely influenced by personal preference, of course.
Recorded on a PS4, patch 1.06.01.
Playlist: https://www.youtube.com/playlist?list=PLETfl8rS5JIytNd_5Z-ZvbdNRrFreM0iL
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