[Armored Core 6] Preset AC vs Missions | Ch.1 Pt.2
Somewhat of a challenge run, but mostly for fun. Missions are ordered according to the mission replay screen.
00:00 - Attack the Dam Complex [Alt] | ASTGHIK
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Risking retries and potentially audio glitch just to showcase Thumb's AC being able to one-shot HEAD BRINGER. Apart from that I struggled to overload CANNON HEAD's ACS with it.
04:21 - Destroy the Mining Ship | ASTER CROWN
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A slow tetrapod with a limited ammo shoulder cannon designed to take on a single target, preferably one who doesn't dodge.
Didn't get an opportunity in the video, but this AC with its shield up can withstand a lot of punishment from the eye.
09:03 - Escort the Mining Ship | CANDLE RING
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On paper, LIGER TAIL seems ideal for this mission. In practice, a light mobile AC is better even if it's grounded most of the time.
11:56 - Operation Wallclimber | RUBICONIAN
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The container missile did not work like vertical missiles the way I imagined they'd be. But the stun bomb launcher gets to show off a lot of its utility in this mission.
17:21 - Retrieve Combat Logs | TRAINER
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A mission with not much to do, with an AC that doesn't do much.
My personal rules are...
+ Only preset ACs (including publicly available demo ACs).
+ All preset ACs must be used at least once and at most twice.
+ Do not choose an AC that appear in the mission.
+ No purging.
+ Allow checkpoint retry after a resupply.
+ Ignore mission ranking and embrace the chaos.
AC choice largely influenced by personal preference, of course.
Recorded on a PS4, patch 1.06.01.
Playlist: https://www.youtube.com/playlist?list=PLETfl8rS5JIytNd_5Z-ZvbdNRrFreM0iL
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