[Armored Core 6] Preset AC vs Missions | Ch.3 Pt.1
Somewhat of a challenge run, but mostly for fun. Missions are ordered according to the mission replay screen.
00:00 - Steal the Survey Data | TSUBASA
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Freeing TSUBASA from its boxed arena and out into open space. It's a fun AC to fly around with.
06:11 - Attack the Refueling Base | MILK TOOTH
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Adding fire to the fuel, with a slow AC in a physically long mission.
12:17 - Eliminate V.VII | 2LEGS AC
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Swinburne's projectiles have long cooldown, so we pretty much has to only watch out for his melee.
Rokumonsen on the other hand has a habit of using the charged HMMR, which leaves him open for melee punish. Unfortunately we have no control over when he does it.
17:04 - Tunnel Sabotage | LOADER 4
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I did not pre-order the game and thus do not have the TENDERFOOT preset. So LOADER 4 is taking its place in a not so demanding mission.
My personal rules are...
+ Only preset ACs (including publicly available demo ACs).
+ All preset ACs must be used at least once and at most twice.
+ Do not choose an AC that appears in the mission.
+ No purging.
+ Allow checkpoint retry after a resupply.
+ Ignore mission ranking and embrace the chaos.
AC choice largely influenced by personal preference, of course.
Recorded on a PS4, patch 1.06.01.
Playlist: https://www.youtube.com/playlist?list=PLETfl8rS5JIytNd_5Z-ZvbdNRrFreM0iL
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