ARRP 2012 - Lanarts

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Published on ● Video Link: https://www.youtube.com/watch?v=pZ_QdFqfhdo



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My first impression of this game was Shoot First (for those of you who were around when I LP'd that) because of the real-time aspect thrown into the rooms-and-corridors format. There's a lot more roguelike in this game, however, with the inclusion of elements like inventory, equipment slots, and multiple skills (with a skillbar to boot). There's some weirdness to it, especially if you're going to try keyboard because of the target-switching, but I bet a lot comes more naturally after playing it for a little more than I did.

If absolutely nothing else (though I'd say there IS plenty of good already), this game has tons of room for potential. It's already very basic: throwing around some custom-ish systems for inventory and combat could spice up things. Hoping to see more updates!

Website: http://adam-dev-blog.blogspot.ca/
Download: https://github.com/ludamad/lanarts
Changelog: http://roguetemple.com/forums/index.php?topic=2470.msg21661#msg21661







Tags:
let's
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lanarts
annual
roguelike
release
party