ARRP 2012 - Lanarts
My first impression of this game was Shoot First (for those of you who were around when I LP'd that) because of the real-time aspect thrown into the rooms-and-corridors format. There's a lot more roguelike in this game, however, with the inclusion of elements like inventory, equipment slots, and multiple skills (with a skillbar to boot). There's some weirdness to it, especially if you're going to try keyboard because of the target-switching, but I bet a lot comes more naturally after playing it for a little more than I did.
If absolutely nothing else (though I'd say there IS plenty of good already), this game has tons of room for potential. It's already very basic: throwing around some custom-ish systems for inventory and combat could spice up things. Hoping to see more updates!
Website: http://adam-dev-blog.blogspot.ca/
Download: https://github.com/ludamad/lanarts
Changelog: http://roguetemple.com/forums/index.php?topic=2470.msg21661#msg21661
Other Videos By TheUberHunter
2012-10-18 | ARRP 2012 - @Star Wars |
2012-10-17 | Let's Play Omega (P4) |
2012-10-16 | ARRP 2012 - Roguelike Gallery and Advanced Rogue |
2012-10-15 | Let's Play Omega (P3) |
2012-10-15 | ARRP 2012 - RailRL |
2012-10-14 | Let's Play Omega (P2) |
2012-10-12 | ARRP 2012 - Steam Marines |
2012-10-11 | Let's Play Omega (P1) |
2012-10-11 | ARRP 2012 - Drakefire Chasm (Last) |
2012-10-11 | ARRP 2012 - Drakefire Chasm (First) |
2012-10-10 | ARRP 2012 - Lanarts |
2012-10-09 | Let's Play Caves of Qud (P21) |
2012-10-09 | ARRP 2012 - Wayward (P2) |
2012-10-09 | Let's Play Caves of Qud (P20) |
2012-10-08 | ARRP 2012 - Wayward (P1) |
2012-10-07 | Let's Play Caves of Qud (P19) |
2012-10-05 | ARRP 2012 - Encircled |
2012-10-04 | Let's Play Caves of Qud (P18-2) |
2012-10-04 | Let's Play Caves of Qud (P18-1) |
2012-10-04 | ARRP 2012 - Mushroomvania |
2012-10-03 | Let's Play Caves of Qud (P17) |