Base Project In Early Stage
Just started a little project on my own. Got really inspired by reference like God Of War. Want to kind of bring back some nostalgia by going for something that will eventually feel more like a Golden Axe or a Gauntlet game.
This basic setup contains:
- Pickup Weapon on ground, (as auto pickup and assign, for now)
- A base prototype of "Deadly Trap" (Hidden Blade from the wall)
- Set an "Evade" state for player so he can dodge attacks/traps
- Set some custom notifies for: hit detection, lunge distance/duration and combo input window
- Gate set as an interactable object. User has to manually open them (press "Interact" action).
- Gate is also set to update navigation with a Navlink according to its state.
- Navlinks (from gates) allow enemies to chase you through doors once opened.
- Set as bases three "core type" for enemies: melee (orc and zombie), range (mage) and tank (giant)
- Mage throwing fireballs and teleporting away when player get near it.
Note:
Sorry for all the color lines around and texts in the upper left corner, these are for debug purposes. I'm mostly putting effort on functionality first at this point, so there will be a lot of "gray out" and "level blockout". Any asset, used for this project was either got as "free asset of the month" on Unreal Marketplace or legally bought with my own account Epic account.
Other Videos By Phil_D Game Dev
2024-07-27 | Basic behavior for pushable objects |
2024-07-05 | Experimenting the Animation Sample project and a custom character mesh and skeleton |
2023-05-01 | Dino Crisis project (Update #6) |
2023-04-21 | Dino Crisis project update #5 |
2023-04-09 | Dino Crisis: adding more stuff to it (update #4) |
2023-03-28 | Dino Crisis "Battery Puzzle" mini game |
2023-03-21 | Some core base systems Dino Crisis implementation |
2023-02-12 | Some early tests for a Dino Crisis character (Regina) |
2022-02-12 | Base Project In Early Stage |