Dino Crisis: adding more stuff to it (update #4)
Going on on this one, I decided to add a second weapon here (a shotgun). Also added "shotgun rounds" to this (as another pickable item type). I started this one to look for how I would structure my different data related for each weapon (weapon infos).
- animations for using it
- weapon specs: damage, stock size/magazine, shoot mode, etc...
- linking it as an item from inventory
Added the door with a keypad to unlock it, this one is with a simple numbered password, but eventually will upgrade it to more complex password (similar to DDK)
Also set a base of save profile, for now one save inventory.
Other Videos By Phil_D Game Dev
2024-07-27 | Basic behavior for pushable objects |
2024-07-05 | Experimenting the Animation Sample project and a custom character mesh and skeleton |
2023-05-01 | Dino Crisis project (Update #6) |
2023-04-21 | Dino Crisis project update #5 |
2023-04-09 | Dino Crisis: adding more stuff to it (update #4) |
2023-03-28 | Dino Crisis "Battery Puzzle" mini game |
2023-03-21 | Some core base systems Dino Crisis implementation |
2023-02-12 | Some early tests for a Dino Crisis character (Regina) |
2022-02-12 | Base Project In Early Stage |
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At present, Phil_D Game Dev has 53 views spread across 1 video for Second Life, with his channel publishing less than an hour of Second Life content. This is 12.74% of the total watchable video on Phil_D Game Dev's YouTube channel.