Dino Crisis project update #5

Subscribers:
18
Published on ● Video Link: https://www.youtube.com/watch?v=cQkkXjcZ0jI



Duration: 1:49
18 views
3


This one comes a bit light on content. As I wanted to get early idea on flexibility to get "inputs helper" and interaction prompts that swap runtime according input method (switching gamepad to keyboard and vice versa). I started looking into the common UI plugin and getting to test it.

I highly recommend using it, as it embed a lot of behaviors that we usually want for menus, and you would mostly end up implementing them at some point on your project.

You can learn a lot about it (and setting your project to use it) in this video:
https://www.youtube.com/watch?v=TTB5y-03SnE&ab_channel=UnrealEngine

I modified a bunch of parameters to get a night settings. Some minors refactors for data related on my weapons.

Also decided to put in some footstep sounds, as I already had a sound I wanted to test for a while and check if it feels right (a boot sound).