Dino Crisis project update #5
This one comes a bit light on content. As I wanted to get early idea on flexibility to get "inputs helper" and interaction prompts that swap runtime according input method (switching gamepad to keyboard and vice versa). I started looking into the common UI plugin and getting to test it.
I highly recommend using it, as it embed a lot of behaviors that we usually want for menus, and you would mostly end up implementing them at some point on your project.
You can learn a lot about it (and setting your project to use it) in this video:
https://www.youtube.com/watch?v=TTB5y-03SnE&ab_channel=UnrealEngine
I modified a bunch of parameters to get a night settings. Some minors refactors for data related on my weapons.
Also decided to put in some footstep sounds, as I already had a sound I wanted to test for a while and check if it feels right (a boot sound).
Other Videos By Phil_D Game Dev
2024-07-27 | Basic behavior for pushable objects |
2024-07-05 | Experimenting the Animation Sample project and a custom character mesh and skeleton |
2023-05-01 | Dino Crisis project (Update #6) |
2023-04-21 | Dino Crisis project update #5 |
2023-04-09 | Dino Crisis: adding more stuff to it (update #4) |
2023-03-28 | Dino Crisis "Battery Puzzle" mini game |
2023-03-21 | Some core base systems Dino Crisis implementation |
2023-02-12 | Some early tests for a Dino Crisis character (Regina) |
2022-02-12 | Base Project In Early Stage |