Some core base systems Dino Crisis implementation

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Published on ● Video Link: https://www.youtube.com/watch?v=RJt4jbZr3mg



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Duration: 1:31
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Moving forward with the basic stuff I had in there, I decided to implement some base from the game. I'll try to put updates more consistently as I progress, and we'll see how it goes...

- Pistol gun as weapon and shooting (will eventually add shotgun)
- Get a base for an inventory (two base pickups, gun ammo and medpack)
- Base of interactable objects (doors, chest and a door with a numpadlock)
- Basic AI as "enemy" (a velociraptor roaming, chasing and attacking player)

Next...
I'll check to handle a base for a save game (first just saving items from my inventory). Improving flow from menus and its overall flow (right now I use RE2/RE3 remakes as reference)

Now I'm not an artist, so here are credits for assets used in there (with some custom modifications to make them easier to use once imported into Unreal):

Velociraptor:
"PBR Animated Velociraptor" (https://skfb.ly/oEPFB) by Ferocious Industries

TRex + animations (from LasquetiSpice on Sketfab):
https://sketchfab.com/LasquetiSpice

Regina model (from artists on deviant Navid + sk8terwawa)

Gunshot sounds from Matrixxx on freesound.org (beretta gunshot):
https://freesound.org

Icons used for menus are from: https://game-icons.net

Animations used on Regina are a mix of animations from Lyra project and animations from Mixamo (with of course, some retargeting work into UE5)
https://www.mixamo.com

Dino Crisis is a trademark from Capcom all copyrights belong to them.







Tags:
#Unreal
#Dino Crisis



Other Statistics

Dino Crisis Statistics For Phil_D Game Dev

At present, Phil_D Game Dev has 145 views spread across 2 videos for Dino Crisis, with his channel publishing less than an hour of Dino Crisis content. This is 20.69% of the total watchable video on Phil_D Game Dev's YouTube channel.