Experimenting the Animation Sample project and a custom character mesh and skeleton
Channel:
Subscribers:
18
Published on ● Video Link: https://www.youtube.com/watch?v=Zfr9AKeDupc
After the release of the animation sample project, I wanted to test how flexible/easy it would be to setup from a character with a rig hierarchy that differ from the standard Unreal base model.
I got this custom made model provided from a friend and my previous one setup in there super quick. Like roughly 1h-2h, the longest part was to get familiar with the base provided.
Other Videos By Phil_D Game Dev
2024-07-27 | Basic behavior for pushable objects |
2024-07-05 | Experimenting the Animation Sample project and a custom character mesh and skeleton |
2023-05-01 | Dino Crisis project (Update #6) |
2023-04-21 | Dino Crisis project update #5 |
2023-04-09 | Dino Crisis: adding more stuff to it (update #4) |
2023-03-28 | Dino Crisis "Battery Puzzle" mini game |
2023-03-21 | Some core base systems Dino Crisis implementation |
2023-02-12 | Some early tests for a Dino Crisis character (Regina) |
2022-02-12 | Base Project In Early Stage |
Other Statistics
Unreal Statistics For Phil_D Game Dev
At present, Phil_D Game Dev has 1,711 views spread across 1 video for Unreal, with his channel publishing less than an hour of Unreal content. This is 8.68% of the total watchable video on Phil_D Game Dev's YouTube channel.