Batman: Arkham Asylum - quick claw buffer glitch
Much like you can buffer and overlap the quick batarang with other actions (with destructive results), you can buffer and overlap quick claw with other actions (with not so destructive results).
Overlapping quick claw with batarang throw can be done like this: start aiming with a rang. Then, as you're walking forward, hold X to run. Stop somewhere still holding down run and aim buttons. Then press secondary fire twice to buffer the quick claw. Wait a moment. Then, right as the buffer is about to expire, let go of X and press secondary fire once more. This causes Batman to throw a cinematic batarang, and afterwards he is completely immobile and the camera is elevated, as if you were doing claw aiming.
You can try to catch a remote controlled batarang while in this state, but it just goes through Batman! Something is really not right with him.
You can also overlap quick claw and Gel's detonate, which causes Batman to fire out an awesome Gel Claw (tm). Basically a claw shot done with Gel in hands. This variation can also be done out of cover or hanging, and it is equally pointless there.
Haven't managed to create interesting effects with any other gear. One untested possibility is overlapping claw at the same time you use crypto on a console.
As a final test, I froze Batman in front of some enemies. Unfortunately they were not impressed, and this glitch seems to end as soon as Batman takes some damage.
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