Batman: Arkham Knight (PS4) - easy way to escape Summon, Eject & Glide

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Published on ● Video Link: https://www.youtube.com/watch?v=1i6M49jzYQ8



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Normally you don't have Batmobile inside AR training, which limits things you can do in it. However, one of the AR-missions, "Summon, Eject & Glide" lets you practice using the car a bit. Let's misuse the trust of the developers and escape this tutorial with the car, shall we?

I had seen random clips of this AR training being escaped on Youtube, so I knew it was possible. It took a while to figure out a 100% consistent way to do it, though. The method I ended up with is amusingly straightforward: just summon the car and quickly afterwards enter Remote car view to accomplish two things at once - one, Batman breaks free from the streamlined shackles of the tutorial and two, the tutorial rules of the Batmobile disappear, allowing you to enter and exit your car at will, unlike normal.

Then just glide out of the tutorial via one of the potential ways (there are big gaps in the blue barriers around the rooftops). Eventually you can summon Batmobile and it teleports around the blue barriers.

So what's the use of this? The use is only theoretical so far, but now we are able to activate Batmobile-pertinent objectives inside the game world while inside AR training, which wasn't possible before. There's a chance that we could maybe skip a tank fight or two this way since tanks are not loaded inside AR training. But like I said - theoretical.

Oh yeah, the second clip shows an older method which relied on getting Batman and the Batmobile to "desync" so that you can steer Batman's glide elsewhere and escape. But this was really unreliable.







Tags:
batman
glitch
trick
arkham
car