BeamNG.Drive - 90° Vertical Ramp Test (FR16 Stalling Speeds at High Altitudes)

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I tried testing stalling speeds at different heights and recorded a video. I moved the starting point of the ramp up to position 5182 and 5487, which should be about 17,000 and 18,000 feet if the editor uses meters. An airspeed of 136 MPH seemed to be the minimum before you lost traction and acceleration stalled at about 25,000 feet. An airspeed of 101 MPH was the minimum where you could still accelerate without losing stability at about 2,000 feet. This is a very clear example of air pressure simulation in BeamNG.Drive.

Please note, this is a personal work-in-progress project and not available anywhere for the moment. The top of the ramp needs a shallower angle for improved functionality and it's obviously not textured yet, though I don't mind the Hot Wheels track look honestly.

PC specs are an EVGA GTX 1060 SC and i7 4790K with 16 gigs of RAM. Edited and produced using Avidemux. Ramp static object created using 3ds Max 2014.

You can check out BeamNG here:
http://www.beamng.com/
Check out my Thread on the BeamNG forums with my other Serzari scenario records!
http://www.beamng.com/threads/my-racing-records-and-video-gallery.28922/




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