BeamNG.Drive FR16 Extreme Gravity Physics Test! - The Power of Aerodynamic Ground Effects
Testing the extreme downforce of the FR16 at high speeds by driving upside down. The F1 driving upside down myth done in BeamNG.drive using the in-game gravity controls. I waited until specific speeds to change gravity, as it will fall from Earth gravity before about 120 MPH, but at 180 MPH the downforce has increased exponentially and it can handle Jupiter gravity, or 2.5 times Earth. At somewhere over 200 MPH, it can handle twice Jupiter Gravity or a bit over 5 times Earth. At 230 MPH, and with gradual application of gravity to prevent jolting wheels off the ceiling, it's able to tolerate an incredible amount of gravity, enough to crush the tanker trailer under its own weight. The front wheels lose traction first, causing the front to tip and the aerodynamic angle to change, immediately reducing downforce and causing the FR16 to fall.
PC specs are an EVGA GTX 1060 SC and i7 4790K with 16 gigs of RAM. Edited and produced using Avidemux and DaVinci Resolve.
You can download the FR16 Formula R here:
http://www.beamng.com/resources/fr16-big-update-areodynamic-and-much-more.1567/
You can check out BeamNG here:
http://www.beamng.com/
If you're interested in learning how I edit these videos, I'll be giving advice and tips on how certain videos were produced in this thread.
http://www.beamng.com/threads/beamng-advanced-edits-and-short-films.35576/
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