Ben Droste - Artistic Composition + Level Design = Pretty, Playable, Worlds
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Published on ● Video Link: https://www.youtube.com/watch?v=u4fKCHUw5hg
As a game that focused largely on environments, the levels in The Eyes of Ara were designed by merging art direction, level design, and game design into a single process. Ben will show some examples of how the art was used to inform the game design and visa versa, and why it is important for level designers and environment artists to work together.
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