Biggest Possible Level Leap in Super Mario RPG (Remake)

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Final Fantasy VI
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Duration: 2:39
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https://www.youtube.com/playlist?list=PL696BE8B70346BF4A
Garland's playlist of other JRPG biggest level leap videos, including several vids from yours truly. This is apparently my 6th video with this underlying theme, after Final Fantasy 6, Breath of Fire 2 and 3, Valkyrie Profile and Digimon Hacker's Memory, most recorded and uploaded over 10 years ago.

Super Mario RPG is notorious for having endgame bosses that grant you laughable amounts of experience, postgame's Final Fantasy-inspired superboss Culex really standing out by giving way more exp than any other boss or enemy encounter in the game. Said experience gain can be doubled by using Mario's Lucky Hammer to generate a Lucky opportunity at the end of the fight and wearing an Exp. Booster (I'm now beginning to doubt these two even stack, considering so many things in this game flat-out... don't) to double the amount once more.

Because the party levels up together, in order to keep Mario at lv. 3, you have to keep the whole party at their lowest possible levels, which are the base levels for all but Mario and Mallow. First, the Lucky Jewel item is used in every battle where exp is gained, and we reset until we can reduce the experience to 0 (25% chance if you play the minigame flawlessly, which is easy to accomplish). We repeat the same procedure in the Culex battle, this time choosing to double the experience instead of rendering it void.

As a result, Mario goes from level 3 to 11, which isn't an entirely small level leap in a game with a level cap of 30!







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biggest possible level leap
level up
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moogleboss
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final fantasy
jrpg
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