
Bloons TD 6 - Adora's Axis of Havoc
Rules:
-Must achieve all 3 tier 5 Snipers on CHIMPS and win
-No Subs or Alchemists
-No tower sacrificing
Adora is the third most expensive tower who isn't Benjamin or Churchill. As I did Churchill and I can mention how trying to do this with Benjamin would be a complete farce, Adora was my choice for managing a challenge. And by golly, she can pull some surprising economy when she melts early spaced bloons thanks to homing that makes min-maxed Eyetrack Orbitars in Kid Icarus Uprising look like a freaking Fllintlock Staff. Adora humiliates Regens and isn't even bothered by Leads in the least either. Adora gets her activation before Purples become an issue as well, so just cover for Camos, which are in low doses in earlier rounds, and you're all good for early game.
Adora has to worry about MOABs, though, because her damage output is rather underwhelming against them and her Long Arm of Light activation barely doubles Pierce and Range. Later on, Adora's DPS becomes at best mediocre for her Level, with the added issue of having her high EXP demands thrown into the mix, and so needs to make sure she can be well prepared for the dangerous MOAB rounds. In particular, the Ball of Light activation targets according to Adora's targeting, so that can complicate targeting micro a bit. I ended up having to be in top form for Round 95 because I swear that Adora has burst damage problems that the Sharks exploit. At least she is still synergetic with the Castle since she still has her range and hyper homing to work with against the general blimp groups.
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