Bloons TD 6 - Quick Tower EXP for Sniper
Somebody requested a video for quick Tower EXP for Ninja and Sniper. I don't know how Ninja is a problem, especially not if you get Flash Bombs, and even Sniper has the advantage of easy deployment, so it's not like you can't play a round on Easy and sneak in some EXP for him. And as I display, all you need in general for this method, namely going on Deflation of course, is the Tier 2 upgrades. Really, I just spam T1/M2 Snipers while having a couple of T1/B2 Snipers going.
You might notice that I have a Hero deployed, namely Pat Fusty, or rather, his alternate Fusty the Snowman, who BTW ends up being my favorite given his persistently jolly personality that even extends to his Stop Poking Me responses. Having a Hero out doesn't have him take any Tower EXP at all, so the Sniper still gets full EXP this way and I can have somebody providing competent group control because the Sniper is certainly unable to manage it, getting bad enough to where I can declare Fusty to be the least able of the Hero choices who CAN manage this, aside from Striker Jones who is inept in his own right. The other Heroes who can work with this are Gwendolyn, Obyn, and Churchill. It might be possible with Adora, but Ezili lacks synergy with Snipers and Quincy just sucks.
I should point out what I have noticed with Quincy, since I did check thins out as Fusty isn't available to newbies: Quincy is meant to demand player input. It's a stark contrast to Fusty, whose first Specialty does nothing useful if nobody is near him and his second specialty, which I wouldn't be able to get sufficient EXP for anyway, is useless against non-MOABs when the Ceramics' children are the bigger threat. Quincy actually wants to consider when to trigger his first Specialty to see any semblance of efficiency. It's supposed to reflect on quick-wit, which would have kept this from being a potential AFK endeavor. Unfortunately, Quincy in general still has too many problems:
-Issues hitting spaced Yellows without convenient positioning
-Poor group control
-Reliance on the bomb attacks to damage Leads
-Absolutely no DDT damage ability without outside tower support
I also thought Quincy had lower EXP requirements in general. He only does compared to the later added Heroes. 75% EXP requirements would have been a good strength to Quincy to make him able to gain level ups faster, have them happen on key waves, and also get his second Specialty sooner, especially since he can't NLL solo the R4 Blues on Hard/No MK without favorable terrain anyway. I also think the first Specialty should have doubled or added level-based duration, so as to promote the input demand better.
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