Secret of Evermore - Self-Imposed Challenge Run Part 18: Explorer's resupplying
Rules so far:
-No switching to the Dog in an active combat area unless absolutely necessary
-Dog must not be dropped to 0 HPs
-Pixie Dust, Wings, and Call Beads are not allowed
-Alchemy restrictions to be determined
-Bone Crusher banned after Thraxx; all other Swords banned
-All Spear weapon restrictions to be determined
-Jade Disc, Moxa Stick, Armor Polish, Chocobo Egg, and Spiky Collar banned for Antiqua
-Most rules disabled for convenience in non-threatening areas
Minor rule change:
-General spell starter packs set to Level 3 instead of Level 2 - spells are not needed in Prehistoria or Antiqua, other than for VERY niche things that are more there for display than anything. After that, if a spell with level-based effectiveness is at Level 2, it's going to be ineffective in general. I'm especially doing this for Hard Ball, which I did not expect ends up falling off HORRIBLY because you can't buy Clay whatsoever in Antiqua and there's even further complication that I'll talk about when the time comes.
I actually recorded this last night but didn't upload it then because of ANOTHER factual inaccuracy that I made here, although not relating to Secret of Evermore, thankfully. It's just as well I waited given some of the...politics that get involved since recording. Honestly, this is just a filler part anyway, and all I really do here is manage supplies-related stuff and get the Drain formula which.....yep, I'm banning that too.
I brought up Final Fantasy 5 for actually trying to balance the Drain formula in contrast to Final Fantasy 6 making Osmose so stupid good. To be sure, Final Fantasy 6 is more focused on the story, hence its general division defense usage, but I still bring up Final Fantasy 5 because Drain and Osmose weren't the monster spells they were there. Or at least Drain wasn't, being non-elemental and fully subject to Magic DEF in addition to slightly less Might than the 2nd element level spells, which you're expected to have. Osmose being made relatively ineffective is it by having only 8 Might, though with Magic Defense being divided by 32. I was still wrong anyway, because considering it attacks MP and we know how the HP to MP ratio goes in the SNES FFs (basically 10:1), it's basically 80 Might minus 5/16 of the Magic Defense value as far as base effectiveness goes, granted that attacking MP is more indirect but recovering MP yourself is what makes it innately powerful, making up for being non-elemental. Though of course, looking at it, it turns out you can't get it until you have relatively full access to the Merged World anyway. Huh.
Basically, be thoughtful about how you balance your HP/MP stealing spells. I can at least still stand by my general reasoning for bringing up Final Fantasy 5's damage formula.
Either way, yeah, I did need an intermission episode, and I do at least get to point out about the development team of Secret of Evermore having struggles with the game being restricted to 3 Megabytes.
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