Bloons TD 6 Spiked Mines Expiration Explosion issues

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Published on ● Video Link: https://www.youtube.com/watch?v=FmIh0pw4TiY



Bloons TD 6
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Duration: 2:01
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Professor MKDH is going to conduct a little experiment. Professor MKDH is going to look into how the expiration explosions of Spiked Mines helps against Blacks and Zebras. Spoilers: it doesn't help at all.

It is reported that the expiration explosion is in fact an additional explosion attack triggered only by the mine timing out. I looked into how this little aspect of the whole Spiked Mines tower could be improved to try to better emphasize it. It turns out that because the expiration explosion is multiple attacks, the second explosion hit is subject to managing the same targeting order for Pierce use as the first one. And yes, the Burn application on a Black/Zebra still uses up the Pierce point. As you can see? The Burn application applies only ONCE, so the second Burn application is redundant. As a result, only 40 Blacks/Zebras are burned, not the 80 that the expiration explosion could hit. OOPS.

Easy suggestion: expiration explosion to deal Normal Type Damage and be the first attack to come out. Frontal Blacks/Zebras would be outright removed from play to avoid wasting Burn damage, and DDTs clogging up the Pierce shouldn't ever be a problem to begin with.

By the way, not that I show it here, but for whatever reason, top path Alchemist's attack speed buffing actually improves the Spiked Mines' Burn damage rate, although it's not by a whole lot. Berserker Brew barely squeezes in slightly extra damage from this method when all is said and done.







Tags:
Bloons TD 6
Spiked Mines
Spike Factory



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