Bloons TD 6 Deflation Cheese with Alchemist/Neva-Miss/Bouncing Bullet/Etienne
This works without Monkey Knowledge. This is actually based on common Deflation cheese that people have been citing about ever since Elite Defender's nerf, involving 3 B3/T2 Aces and a T3/B1 Alchemist with a T2 Village and a M2 Village both boosting the Aces. I mix in Etienne to save money on Radar support and get a Bouncing Bullet Sniper for early Camo control that helps with clusters later on. This won't work on all maps, but it will work on plenty of them.
I'm primarily making this video to display how flowchart Berserker Brew is by having the Damage increase already (Stronger Stimulant doesn't provide further Damage increase) particularly when Faster Throwing is the first upgrade on the bottom path, not the second--I simply got the junk calling itself Acid Pool to make a point about THAT because I'm wondering why NinjaKiwi had swapped the upgrades' positions. Just....what?
As to Berserker Brew, I will say that the timer does stagger its capability compared to Stronger Stimulant. It's still stupid good when the money that would be spent on Stronger Stimulant can be spent on other towers. Ace's attack speed isn't incredible if its infinite range was to be discounted, but Neva-Miss Targeting makes the most of the high projectile per attack count that Alchemist buffs actively support.
If you ask me, I think top path Alchemist is generally a drug. Etienne aggravates things here, but that doesn't change how Alchemist buffing mess with Leads as a whole on top of seemingly innocuous power boosts that aren't so innocuous in practice. While I feel top path Alchemist has SOME overhyping involved, it's not to where top path Alchemist is actually inept like Super/Plasma Monkey Fan Club is. If the buffs' duration and shot count limitation could actually matter, as well as the crosspaths for buffs (to provide relevance when managing Permabrew), THEN top path Alchemist would be significantly more risk-reward. As is, top path Alchemist is overused for a reason.
Really, the only reason ANY bloons came anywhere close to escape with my setup was the Sniper being staggered by the line-of-sight mechanic and Etienne not having his global Camo early enough.
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