Pat Fusty's Guild of Virtue (Pat/Mage/1 Base Dart only) on Karts 'n' Darts Version 28, 1.5MPC WLP

Pat Fusty's Guild of Virtue (Pat/Mage/1 Base Dart only) on Karts 'n' Darts Version 28, 1.5MPC WLP

Subscribers:
1,950
Published on ● Video Link: https://www.youtube.com/watch?v=0zw-0UrFKy8



Game:
Category:
Let's Play
Duration: 23:42
52 views
1


Rules:
-CHIMPS Mode
-No towers other than Pat Fusty, 3 Mages, and 1 base Dart
-All 3 Mages must reach Tier 5 by the end of Round 100
-Wizard Lord Phoenix must get 1,500,000 Pop Count

This is something that was not possible in a previous version. Phoenix simply did not hold Round 75 before with this, which made WLP First impossible, making survival past Round 63 without Prince of Darkness not really worth the trouble beyond improving WLP's ultimate pop count. Here, even with all the buffs to Phoenix, I BARELY manage 1.5MPC. First, though, I should cover my start.

I actually started off with aiming to get Fireball partly to make a point about Mage's design where it stands with the point that making the Tier 1 exclusively of middle and bottom paths having lower prices would be an interesting rebalance. (The Tier 2s etc. would have the same overall prices.) To be sure, as I labbed, M1 Mage would solo Rounds 6 through 8 by gimping the Greens. However, he still would leak on Round 9, which does stagger Hero purchase timing, the biggest balance concern of the idea IMO. Mage would still have added options, but they'd clearly be methodical ones from the involvement of the crosspath system in and of itself, given that Guided Magic is, at least it's supposed to be, for tearing apart the spaced threats that make up the bulk of the threat in Rounds 6 through 9.

That said, this start does allow me to go ahead and get bottom crosspath, so if the standard Phoenix were to have his innate Camo ability removed (I think that should happen, but the Lava Phoenix from WLP should be left alone with this for his compromise as I'll get into), this would not be effectively cheating with earlier version imbalance. Granted, this does save me a bit of issue with needing to get the bottom path Mage some early upgrades, but I don't think this amounts to a whole lot when I still need Necromancer on Round 45 for Camo Purples, and I imagine Guiding Magic would help with getting the Phoenix guy some more pops on Round 63 from actually directed Wall of Fire usage.

My solution to Round 75, which is STILL a threat in this version but no longer impossible to manage here, is to use both of Pat's activations first and at the right time to inflict early damage, then whip out the Phoenix when needed, while having the Phoenix guy set to First to avoid a MOAB or Ceramic flood. Why Phoenix second? Well, it just so happens in the middle of Round 75, I have enough to purchase WLP, which thankfully tears through Round 76 because it's not bearing the incompetence that Super Monkey Fan Club has. And it handles like a dream for quite a while, so pop count time.

It's tempting to go for Archmage second to avoid losing Super Ceramic pops. Don't. I learned the hard way that too many blimp pops are needed for Archmage second to work. Don't get Prince of Darkness too early either, because 1.5MPC WLP doesn't have that much room for error. It might actually have more, but I didn't want to risk a Super Ceramic leak in the 90s.

Oh yeah, time to talk about the BAD. Because I have my Archmage positioned where he wouldn't steal pops during the 60s and 70s, this reduces the overall damage I'm dealing to this durable behemoth. I already need to use the Lava Phoenix activation multiple times to bring it down, and there-in aggravates the key problem: I *HAVE* to use the Lava Phoenix right as the BAD pops. Too soon has the ZOMG children wall me, but too late and the DDTs just rush past my guys laughing all the way. Camo Prioritization did help with the DDTs even though I had the WLP on Strong, but even then, this got SICKENINGLY close and I got VERY relieved to see the Instamonkey reward as well as WLP clearing the 1.5MPC. Just a look in the frames shows that there were pops RIGHT WITHIN THE INTERSECTION EXIT. Just...wow.







Tags:
Bloons TD 6
Wizard Lord Phoenix
Axis of Mage
Pat Fusty



Other Statistics

Bloons TD 6 Statistics For Master Knight DH

At this time, Master Knight DH has 106,242 views for Bloons TD 6 spread across 280 videos. His channel uploaded over 5 days worth of Bloons TD 6 videos, or 13.89% of the total watchable video on Master Knight DH's YouTube channel.