
Game Boy Wars 3 PALBal patch preview - property EXP and improved deployment
This has come along quite nicely. I don't have the EXP Display on the PALBal patch directly, but it does help showcase a key attraction that I have added: units now gain EXP just by being on owned properties capable of resupplying them, directly proportional to Property Strength, when the player's phase starts. And yes, I made sure to have air units able to further enjoy this benefit by being on an Aircraft Carrier, which gets treated as having 20 Property Strength even though I actually didn't tone up its healing and I "slightly" toned up Property Strength healing. I also have the EXP gains based on old HP (before any repair healing) so as to make sure this EXP is still a reward for HP maintenance.
Obviously, the EXP amounts are subtle, but I am sure you guys can guess the intent of a notion like this.
Oh yeah, and if the unit has just been built, it actually can't get this EXP on its next phase; I thought of that. I used a new unit status flag for this, AND for reducing EXP gains against the unit to discourage spawn camping.
While I was here, I also showcased that I improved deployment capability. It was actually easy to change up the ASM there due to how the game checks for deployment capability. Let's just say I actually have further owned Capitals able to deploy units from anywhere they could be rather than just within 3...er, sorry, FIVE spaces of the registered Capital locaiton now. That would definitely be more important than some global Harbor deployment.
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