Borderlands: The Pre-Sequel Part 74: The End

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So, after murdering the final boss of the game, we get some final cut scenes before the end of the game which means it time to give my final thoughts on the game as a whole. Part of me thought it was an interesting addition to the franchise that added some cool things while the other side of me dislikes this game with a passion so, let’s break down the things that I thought the game did well and were it failed. Right off the bat, they introduce four new playable characters that, for the most part, have different abilities from the previous two games. Both line ups in the first and second game had very similar characters (Female Mage, Ex-Military type character with a turret, some sort of Assassin, A guy who goes Berserk) so it’s nice to see them try and step away from doing the same line. That being said, I still think they need to add more skills rather than just have a single ability; it does get repetitive after several hours. They also didn’t explain the powers to well within the character creation screen which makes choosing a character a little harder. The characters aren’t given much of a backstory (the only time they mention it is during an optional side mission through audio logs). They did try and make you feel like your character is different by having them say more lines of dialogue during missions, conversations etc. that is related to them but I don’t think making them simply talk more is enough of a change; at this point, I’m wondering why they just haven’t moved over to having actual cut-scenes. I still do want some sort of starting mission, similar to that of Dragon Age origins, in which we get introduced to the character, the overall issue/them being recruited and you could even use that for a tutorial.
The overall story line is interesting but confusing; Going into this game, I knew that it focused on Jack’s rise to power so I thought they were either 1) Show him slowly become twisted the longer he was there/be affected by the things he saw or 2) Actually show him as this Anti-Hero/Gray Hero who had to make some very hard decisions like sacrificing the few to save the many. In the end, they seemed to have tried to go down both pathways and muddled it up too much. There was too many seemingly pointless death to characters that were just introduced to explain how Jack did something; Gladstone gets murdered under the assumption that he is a spy even though he has been helping us the entire time build the Robotic Army while Felicity was sacrificed in order to build a robotic Army that wasn’t even used to assault Helios. Her death was supposed to be a morally gray choice that Jack must make but the two major issues with this moment is 1) We barely knew Felicity so this death scene as impactful as Roland’s death is and 2) The Robot Army that we killed her to create isn’t there during our assault but, instead, we have to test out different versions as optional side quests and we get a very small glimpse right at the end of the game. That aspect of the story aside, the overall storyline - That whole “Athena being tortured/interrogated by Lilith thing - doesn’t really make all too much sense to me. That could’ve been an interesting story but, as we later find out, Lilith and Roland are literally in the Flashback and are involved in several major moments in the game. It makes you wonder why they are interrogating her when they already know why Jack is evil and what more information they need.
The gameplay itself is incredibly similar to the last two games except I felt like there was way too much fluff in the game. There were way too many Horde missions, escort missions and some of the other missions felt like they had no other purpose than to deliver a lackluster joke (I’m look at you two stupid droids). On top of that, I felt like there was a lot of meaningless backtracking to sections I had already gone through just for like two or three missions at a time. The maps themselves were uneven at times; Some of them had felt liked they were clogged with enemies (either their spawn points were to close or they spawned to many at a time) which made it feel more like a chore to get through or they felt too large which just meant you could run through them (Most were outside and they rarely had a Car-Spawning machine which makes me think they were needlessly large to make the player run through and experience the Zero Gravity). The Zero Gravity mechanic they added was a nice touch and it made the movement a little interesting but, when the maps are so large with, it gets boring after a while and the fun dies down.
With that all being said, there were moments in which the game shined a little (right at the end with the Guardians, Jack’s time in the Vault etc.) but it isn’t enough to carry the game.







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DuBellend1
DuBell
Walkthrough
Playthrough
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Playthrough Part
Action-Role Playing Game
RPG
Action Game
2K Australia
Gearbox Software
2K Games
Borderlands
Borderlands Series
Pre-Sequel
Take-Two Interactive
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First-Person Shooter



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