Alice: Madness Returns Part 32: Right Place at the Right Time
So, after arriving out of a dark cave into a blinding light, we are still making our way up the mountain. This time around, we entered some sort of temple-like area with fire-breathing statues that are hard to read; The fire is kind of deceptive, or at least I had a hard time trying to figure out the length of the flame but I guess I should just get good. I do make one jump that was absolutely the best thing in the entire world; I do attempt to make a strategic jump that, like most things I try and plan out, ends with a pretty epic failure. After playing with fire, we then head into the next photo to collect more peaches and progress up the mountain. I do believe that this is the first time they’ve introduced archers within the painting and these guys are, for the most part, rather easy to get past. The issue arises when you have to parkour in between a few of them and you can’t tell where their reach ends. For the most part, their arrows usually end up hitting something (like the ground or a wall etc.) but there was one in particular that, for whatever reason, I was having difficulty getting past, another thing I had to get good at.
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