Bravely Default: Session 4 -- The Beautiful Land of Florem Awaits!
It's off to the next kingdom, Florem! Let's just head over to the Eschalot, and... oh. Our pilot is getting seasick. Whoops.
Before we can get moving, we get a visit from the Dark Knight, Alternis Dim. He implores Edea to come with him, but, well, she's our fourth party member, she can't leave! So Alternis shatters the Eschalot's skystone, which is the glowy thing that lets it fly. It can still sail, but there's nowhere dock, so it's kinda useless.
So let's head for Florem by land, heading through the Miasma Woods. Thanks to the return of the wind in Ancheim, the namesake miasma is thin enough that our band of warriors can walk through. Luckily for me, I've got the Dungeon Master ability, so the poison water hazard is not an issue. See? Freelancer is worth a little investment!
And so we arrive in Florem, the Land of Radiant Flowers. It's place where only women are allowed to live--not that men are barred from visiting, mind you. According to D's Journal, the women of Florem are supposed to live modest and chaste lives in harmony with nature. According to our group's observations... not so much.
According to the Matriarch, word somehow got around that prosperity is reserved for the beautiful, and now, women and girls of all ages are chasing fashion trends. What's more, no one knows where Olivia, the water vestal and Agnès' best friend, is hiding. So, let's go to the Temple of Water ourselves!
Fortunately, this temple is in much better condition than the last one. There are no winding paths to take, no monsters to fight. In fact, it looks like no one has been there in a long time. The only sign of any activity is the water crystal itself, which has a shield around it much like Agnès put up around the wind crystal, even though it's still covered in darkness.
Airy informs us that Agnès could remove the barrier and awaken the crystal, but Agnès refuses. She wants to get help from the other vestals, and besides, shouldn't the water vestal release all the prayers of generations of water vestals? So it's back to the city, where we report to the Matriarch that there was no sign of Olivia's whereabouts. But if we have no clue where she is, how do we find her? Well, let's have her come to us!
Ringabel's journal says she joins the Flower Maiden Festival and not much else, but Agnès is completely on-board. Surely if she makes her presence known on such a big stage, Olivia will reach out to her, right? But the problem is, compared to the extremely vibrant looks of all the girls around, poor Agnès looks rather plain. So, let's find out the latest trends! First we hear about bright hair dye, and then we hear about big hairpins. Let's dig deeper.
First, the hair dye. No one in the city sells it, only traveling merchants, who charge literally a million peeg for it. We follow them to the east, and when they call us out, Ringabel rather easily seduces the merchant into spilling the secrets of the dye's production. It's made from the marrow of orochi, giant snakes revered as the guardians of Florem. It contains an addictive hallucinogenic compound called "nidaphyx" and these merchants are gonna bleed the girls dry.
And who's hunting these orochi? Artemia of the Bloodrose Legion. She's dedicated to her older sister--incredibly so. As is to be expected, diplomacy fails and we've got a fight on our hands. She's got a couple of minions, but it's fine, no big deal. She herself likes to use Multiburst, costs BP and therefore gets her into debt for me to get a free round.
Our prize is the Ranger asterisk. This job is all about targeting weaknesses. The vast majority of skills learned are various Slayer skills that deal bonus damage to enemy types. It's great with bows, because the bow's special moves are triggered by hitting weaknesses.
The other trend, the hairpins? Well, it turns out a couple of girls are out looking for them on their own, believing that fairies give them out. We've been asked to find them, and we'll be heading west to track them down. We eventually find them in a clearing in a forest, along with a bunch of fairies... that are blown up before our eyes.
Turns out, the Summoner Mephilia is here to kill the fairies and pluck their wings, turning them into those vaunted hairpins. What's more, the hairpins release some kind of drug that brings out one's greedy urges. Let's stop her!
As an opponent, well, she's not so scary. She can throw a punch or two, but her biggest offense is her summoning magic, Girtablulu, which hits everyone with earth damage.
With her defeat, we gain the Summoner asterisk. Their big thing is having a large MP pool, and their summons are, well, big elemental damage that ignores Reflect. Pretty standard stuff.
Also, the kids beat each other to death. Oops!
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