Bravely Default: Session 9 -- After Waiting An Eternity, Let's Go To Eternia!

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So, behind the scenes, I had some issues with my laptop and had to send it in for repairs. But now it's back and better than ever, so without further ado, let's pick up where we left off!

It seems we won't be able to get into the city without a bit of a hike and a boss fight, but whatever, it's fine. When we get there, we find that the city of Eternia has these cables that amplify the healing abilities of white magic. Incredible, right? But we also learn that Edea's mom is sick and staying in the hospital--I mean "healing tower."

Fortunately, she seems to be healthy enough for a chat. Edea's mom, Mahzer Lee, is, well, very kindly! She has all the patience and understanding one could wish for from a mother. Though she sees the conflict between her husband and her daughter looming on the horizon, she can see just how determined Edea is.

With that, we're off to Central Command. Outside, we're met by Victor and Victoria. It seems like we're going to get our rematch, finally, but Victoria has another fit and Victor takes her and runs off. He doesn't go very far, and after hearing about Victoria's tragic backstory, the fight begins.

Victor plays the support role, and Victoria does most of the damage, though it's not as if Victor doesn't have a few attacks up his sleeve. However, Victor's main move is to buff elemental damage on himself or Victoria, and she likes to do a lot of dark-type damage. She also likes to inflict Doom and cast the wombo combo of Poison and Exterminate.

After the fight, we claim Victoria's Arcanist asterisk and Victor's Spiritmaster asterisk. These are made to synergize with the Black Mage and White Mage jobs respectively. Black magic status effects set the Arcanist up for powerful follow-ups, and the Spiritmaster can provide plenty of support, mostly focused on elemental damage.

Before we get very far, we're stopped by... a vampire??? I mean, he shapeshifts into a bat and everything. And in a flash, everyone is knocked out and captured. Edea is taken to her room, and the other three are locked up in the dungeon.

The Grand Marshal pays his daughter a visit, and Edea tries to get answers out of him. How can he see himself as saving the world, and Agnès as ruining it, when she's restoring the crystals' light to the world and he's spreading war, inflicting poverty, and destroying the environment? But rather than explain himself, he just tells her to stop thinking so shallowly and grounds her until she figures out why she's wrong. Thanks, Grand Marshal Dad.

So, Edea sneaks off to the dungeon to save her friends. Before they leave, though, they encounter another figure: the Sage of Yulyana Woods. Turns out, he's one of the founding members of the Council of Six, though he's kinda been in exile for the last 15 years. That technically makes him an enemy, but either way, he really only comes with a warning. Basically, he says that the road to Hell is paved with good intentions, and Agnès should think and act on her own. "Have the courage to disobey."

The path to Everlast Tower, where the earth crystal lies, is locked up, so we're going to have to get the key from the Grand Marshal himself, aka Braev the Templar. Yes, his name really is Braev Lee, and he's not going to stand down just because his daughter opposes him. So, after another conversation without any explanation--an explanation he gave Alternis, mind you!--we fight.

Braev is a sturdy guy, with heavy-hitting attacks and a penchant for using Default, ironically enough. He won't go down easily, but he will go down.

Defeating him grants us the Templar asterisk. The Templar isn't just a defense specialist, though it's very good at that. The Templar also dabbles in critical hits. Its default skill, Heart Strike, is a guaranteed critical, just for example, and it learns support skills along the way that let spells and even items get critical hits. Also, it eventually learns Rampart, which gives the whole party immunity to one physical attack.

Unlike most of the other asterisk holders, Braev isn't fatally wounded, but he probably won't be able to wield a sword again. That's good enough, I guess! We also learn from Mr. Vampire, Lord Lester DeRosso, that Mahzer's disease won't get any worse if we go awaken the earth crystal, so basically it's a clean conscience going forward!

The big monster guarding the crystal is the Gigas Lich, Propagator of Doom. He's big, he's undead, and his attack power grows every turn. Turns out you can just blast him with amplified Cura spells and he'll go down quick enough.

With the final crystal awakened, a pillar of light should have appeared somewhere. And we'll go there! Next time!

Don't forget, you can watch me play live at https://twitch.tv/Radical_Eddie

You can follow me on Twitter, too, if that's your thing! https://twitter.com/Eddie_Radical




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2022-09-02Bravely Default: Session 16 -- Crushing Defeat
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2022-08-27Bravely Default: Session 14 -- Third Time's The Charm, Right? ...Right?
2022-08-18Bravely Default: Session 13 -- Warriors of Light VS The Darkness, Round 2
2022-08-09Bravely Default: Session 12 -- Second Verse, Same As The First
2022-08-06Bravely Default: Session 11 -- Time For a Divine Pulse! ...Wait
2022-07-29Bravely Default: Session 10 -- Here Be Dragons, And Here, And Here, And...
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2022-06-24Bravely Default: Session 7 -- Mythril Mines and Heinous Crimes
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2022-06-04Bravely Default: Session 3 -- Liberating the Desert From Kings and Capitalism
2022-06-01Bravely Default: Session 2 -- Grounding the Knights and Taking to the Sky
2022-05-28Bravely Default: Session 1 -- The Spiritual Successor to Final Fantasy V
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