Exploring 3D Game Development in Godot: Tower Defense & Dynamic Pathfinding - Episode 44

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In this video, I take another step in my game development learning journey with Godot 4 by diving into 3D game creation! After setting the stage with earlier projects like Pong, Minesweeper, and a platformer, I’m now tackling the basics of building a 3D tower defense game with dynamic pathfinding and destructible obstacles. My goal is to experiment with new concepts, especially pathing systems and 3D asset management, while figuring out how to develop a fun and engaging gameplay loop.

Along the way, I share my thought process while brainstorming mechanics for the game, such as towers blocking paths versus guiding enemies dynamically, and explore the challenges of building from scratch without pre-defined paths. I also delve into Blender integration with Godot, play with shaders, and try importing a simple monkey mesh to see how Godot handles external assets. Import/export, scaling models, and material adjustments are all part of the learning experience here.

Whether you're a fellow beginner in game development or looking to explore Godot 4's capabilities for 3D games, this session offers a casual yet informative walkthrough of my thought processes and experiments. I'll also share my insights on using Blender and planning game systems beyond tutorials.

šŸ”— Check out my Twitch channel for more streams: https://www.twitch.tv/saebyn
GitHub: https://github.com/saebyn
Discord: https://discord.gg/N7xfy7PyHs




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