C++ 3D ASCII engine from scratch
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Published on ● Video Link: https://www.youtube.com/watch?v=b7N9vx4WR70
no 3rd party libraries used whatsoever, neither any OpenGL, Vulcan or DirectX -- it's all done from scratch for fun.
utilises the console frame buffer to render everything in real time -- you can see me changing the character used to render the model on the fly
it uses .OBJ files created in Blender to feed the engine with vertices, so yeah, it's also an OBJ viewer.
supports backface culling, triangle resterization
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Tags:
c++
coding
from scratch
3d
binary space partitioning
low level
development
engineering
software