Blast3 tech demo: mirrored back-face perspective correct texture mapping of pierced/holed objects
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Published on ● Video Link: https://www.youtube.com/watch?v=fDl3-kLmyEU
Blast3 is an old school (pseudo) 3D Ray Casting game engine coded in C++ from scratch.
No OpenGL, DirectX or any other kind of APIs are involved whatsoever.
This video demonstrates rendering of objects with holes within, which you can see through.
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Tags:
c++
3d
raycasting
fps
firstperson
shooter
classic
fromscratch
engine
wolfenstein
blast
pseudo3d
2.5d
programming
coding