Factory designed 3D smoke rendered in C++ from scratch

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Published on ● Video Link: https://www.youtube.com/watch?v=ioIZ51h2uu4



Duration: 0:59
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it uses factory design pattern to multiply and run each trail
no OpenGL, DX or Vulcan used whatsoever.
pure vector and matrix multiplications.







Tags:
c++
coding
from scratch
3d
binary space partitioning
low level
development
engineering
software