Blast3 C++ 3D Ray Casting game engine from scratch - early tech demo
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Published on ● Video Link: https://www.youtube.com/watch?v=EkOD4aY5r8I
At this state it supports:
- collision detection (bounding box & wall slide)
- texture mapping (walls, floor & ceiling)
- pixel shading (left and bottom sides of the walls are darker)
All textures are in low resolution in solely with the purpose of providing a feeling of an old school classic first person shooter.
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Tags:
c++
3d
raycasting
fps
firstperson
shooter
classic
fromscratch
engine
wolfenstein
blast
pseudo3d
2.5d
programming
coding