Blast C++ old school 3D game engine from scratch tech demo: basic enemy AI
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Published on ● Video Link: https://www.youtube.com/watch?v=OhvpjvF4j10
Blast is an old school (pseudo) 3D Ray Casting game engine coded in C++ from scratch.
No OpenGL, DirectX or any other kind of APIs are involved whatsoever.
This video demonstrates the basic, working progress enemy AI with collision detection and shortest path finding pseudo algo.
For more frequent updates and dev log join me at Discord: https://discord.gg/cVhnnww
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Tags:
c++
3d
raycasting
fps
firstperson
shooter
classic
fromscratch
engine
wolfenstein
blast
pseudo3d
2.5d
programming
coding