Blast C++ 3D Ray Casting game engine from scratch tech demo: Enemy mele
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Published on ● Video Link: https://www.youtube.com/watch?v=op0GFwitRDE
Blast is an old school (pseudo) 3D Ray Casting game engine coded in C++ from scratch.
No OpenGL, DirectX or any other kind of APIs are involved whatsoever.
This video demonstrates the basic, working progress enemy AI with collision detection, states and sprite animations.
For more frequent updates and dev log join me at Discord: https://discord.gg/XDhwUdE
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Tags:
c++
3d
raycasting
fps
firstperson
shooter
classic
fromscratch
engine
wolfenstein
blast
pseudo3d
2.5d
programming
coding
game
doom