Capcom has a BIG BALANCE PROBLEM in Street Fighter 5 (Re-upload from 2021)
The latest Capcom Pro Tour online event played out last weekend and we wound up with some jarring results as three particular characters absolutely dominated the brackets.
This leads us to strongly consider that Street Fighter 5's balance has a problem with regards to these three fighters, (Urien, Cammy, and M. Bison) as it seems competitive players may have too obvious a route to success through these avatars. This is a problem if you want your eSports game not to become boring and repetitive for fans.
We've spoken before about how power plus ease of play can be a dangerous combination when it comes to character balance, and while we'd certainly admit that Street Fighter 5 is in the best place it's ever been as far as balance goes, there are still some fairly obvious issues to attend to.
How exactly should developers tweak the likes of Cammy, Urien, and M. Bison so that they're still strong, but not the go-to choices for so many tournament players? When should such changes be implemented? Catalyst has a few potential answers to such questions and more in this podcast segment.
After giving the video a watch, we'd love to hear whether or not you agree and if you see things any differently. Do you see some of these roster members as problematic in the way we do here? Are certain other characters causing bigger issues in your point of view? Please comment to share your thoughts and reactions.
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Timestamps
00:00 - Intro, Capcom has a big problem
01:48 - A simple solution
04:34 - Things are getting boring
08:48 - Developers have to take online play into account
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