CDP: Mimighoul Control, FLIP Gifts from the Dungeon, ft. INFO Support
Don't you want to see what's in my treasure chest?
Check out every archetype/theme I've ever covered here: https://ygorganization.com/creative-d...
Please leave your feedback in the comments below if you would like to see other creative builds, and be sure to check out YGOrganization.com for upcoming releases, rulings articles, card news and more!
-------------------------
Today's CDP centers around the latest TCG World Premiere archetype, the Mimighoul. This group of EARTH monsters of various Types aims to make the most of flipping face-up, but with a really neat twist. You see, each of the primary monsters - Mimighoul Archfiend, Mimighoul Dragon, and Mimighoul Cerberus - have a few detrimental effects that activate in succession, the last of which is to give control of them to the opponent. As a result, you'll want to make full use of their effect to Special Summon themselves to the opponent's board in face-down defense. Now what makes this even better is their Field Spell: Mimighoul Dungeon. First, while any player controls a face-down monster, they can't attack or Normal Summon. This pretty much requires the opponent to flip up the Mimighoul before committing to plays. Also, it provides a ton of consistency, tutoring a Mimighoul from your Deck or GY each turn. This combines well with the theme's closest thing to a boss monster, Mimighoul Master. The Level 4 Zombine also tutors a Mimighoul when summoned, but it also carries a Quick Effect to flip an opponent's face-down monster, face-up.
While this is only a small support wave, there's one more key aspect to this deck I haven't covered yet - they have two really good support S/Ts. First is Mimighoul Maker, a Normal Spell that reveals 2 FLIP Monsters, randomly summoning one to the opponents board and adding the other to hand, then it Special Summons a Mimighoul from the hand. This combos well with Dragon, as Dragon tutors any Mimighoul S/T when Summoned, giving you a reason to not always give your Mimighouls away. The final card for them this wave is a Trap, Mimighoul Room, which Special Summons a Mimighoul from the hand or deck to either field, then it sets a monster on the field face-down. This combos well with Dungeon to lock out the opponent for a turn, as they can't flip summon a monster that was set during their turn. Speaking of combos, there is one card that this archetype synergizes with above all others: Summoning Curse. Each time a monster is Special Summoned while it is on the field (including if you Summon a Mimighoul to the opponent's field), it's controller must banish a card from their hand. That means you can very well banish up to 4 cards from the opponents hand, just by resolving Maker and summoning your 3 Mimighouls. While this isn't quite an automatic victory, it is certainly a very fun win condition to play around.
As one final note on this list, I want to address the Magician of Faith and Faithfulness that ended up in the final list today. While Maker can tutor any FLIP monsters, I ended up cutting more and more of them as testing went on, and ended up with just the two before wrapping the video. I really wanted other FLIP monsters to be more useful here, but I fear they just won't be... but that won't stop me from including Faithfulness in a profile just for fun, as I keep waiting for the day I can finally use it to good effect. In other words, I'd recommend swapping those out if you go ahead to build this deck yourself! With that, hope you enjoy, and catch you next time.
NOTE: YGOrganization is not affiliated with any online simulator and does not promote their use over any official platform.