Celeste: Chapter 3C + Hiccups! (1.2.6.1)

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Published on ● Video Link: https://www.youtube.com/watch?v=PkOuyEkC6Gw



Celeste
Game:
Celeste (2018)
Duration: 4:11
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Celeste (PC(W,M,L)/Steam)
v.1.2.6.1 (2019 Jan 21)

Chapter 3 (C-Side): Celestial Resort (3C)
Variant Mode: Hiccups ON
C-Side clear


So, 3C was a C-Side that seemed like it might be possible for Hiccup-eline... but would probably be a lot tougher than 1C or 5C! Anyway, just for fun, I thought I'd give it a try... and as it turns out, my initial impressions were right. 3C gave me a lot more trouble (there're just so many things that can go wrong, because of all of the timing-based requirements!), and the initial test run actually took more than twice as long (and accumulated more than twice as many deaths) as the initial test run for both 1C and 5C (individually, that is... not combined)! ^^;;

However, it was possible! =) So I put some more work into 3C, testing strategies, and looking for "safer" strats wherever possible... with mixed success. =p I definitely did find some safer strats (than the ones I initially used) for certain sections... but certain other sections, not so much. =p

Anyway, long story short, I eventually started recording runs... and eventually this run happened. I'm still not sure exactly how, but the Hiccup-luck kind of lined up in a way that resulted in my best run yet. ^.^; So anyway, here's the video... hope you enjoy!


Some notes and possible points of interest:

0:04 Hiccup-eline! ^_^
0:10 3C, Room 1
0:16 Variant Mode
0:36 This strat took a while to figure out, but basically what I'm trying to do here is: Start with a Hyper Dash (down-forward Dash-jump) to get to the second Refresh Crystal, then Dash up to get to the next one. After that, if a Hiccup delays the timing, Dash up to get to the next Crystal, and Dash diagonally up-right if there is no Hiccup-delay. Then repeat to get to the final crystal.
0:57 (room completion)

1:03 3C, Room 2
1:10 Basically normal strats for this room, except having to be careful about Hiccups on platforms and during jumps. ^.^
1:38 (room completion)

1:55 3C, Room 3
2:00 I spent a lot of time trying to figure out a good "safe strat" for this first section... but eventually, it seemed that the "just go" strat just seemed to work better and more consistently (though an early or late Hiccup in certain spots will of course still cause problems!), so... ^^;
3:07 Timing note: Waiting here until the anxiety blob's in the upper-right when the lightning zap happens. You do still have to be wary of Hiccups as you make your way across, but I seemed to get reasonably good results with this timing. ^_^
3:20 Though the timing worked out well on this run, be aware that Hiccup timing can sometimes cause a lot of problems in this section... ^^; Of course, sometimes it can help with recovery too, if you mis-time a jump, so be aware of that too! =)
3:28 Golden Heart get! ^_^
2:54 (room completion)


Celeste - Hiccup-eline:
https://www.youtube.com/playlist?list=PLlu6OXit_2aex22uMpk2FrEu_9DJrNsyJ

v.1.2.6.1 (2019 Jan 21) notes:
http://www.celestegame.com/changelog.html

http://www.celestegame.com/
https://store.steampowered.com/app/504230/Celeste/
https://www.humblebundle.com/store/celeste




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