Clark Still Quick Combo Guide - The King of Fighters XIV (KOFXIV)

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Published on ● Video Link: https://www.youtube.com/watch?v=Eog_BuE7dBs



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Please read the description

v1.02

Guide for Clark's basic tools and combos to get you started playing The King of Fighters XIV. These combos may not be optimized, but range from beginner to intermediate in difficulty and should give you a head start in learning this character. Feedback and questions are welcome!

Additional notes:
Definitely not a combo character but he's got a few cool tricks up his sleeve. Honestly not much to say but I hope you enjoy the extra tidbits at the beginning. The combos get repetitive after awhile so I wanted to make sure there was a little more depth to the overall video.

Transcript:
http://pastebin.com/U2t7XRdN

Notation:
P = Punch
K = Kick
A = Light Punch (Square)
B = Light Kick (X)
C = Heavy Punch (Triangle)
D = Heavy Kick (Circle)
st. = standing
cl. = close
cr. = crouching
j. = jumping
b, d, f = back, down, forward respectively
[n] = hold n direction for at least half a second
qcf = quarter circle forward (d, df, f)
qcb = quarter circle back (d, db, b)
hcf = half circle forward (b, db, d, df, f)
hcb = half circle back (f, df, d, db, b)
dp = dragon punch (f, d, df)
rdp = reverse dragon punch( b, d, db)
xx = cancel
arrow = do immediately after unless specified
- = follow up
(n) = cancel after nth hit of the move

BGM:
Jungle Level (Vomitron Remix) - Contra







Tags:
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14
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snk
clark
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