Xanadu Quick Combo Guide - The King of Fighters XIV (KOFXIV)

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The King of Fighters XIV
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v1.02

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Guide for Xanadu's basic tools and combos to get you started playing The King of Fighters XIV. These combos may not be optimized, but range from beginner to intermediate in difficulty and should give you a head start in learning this character. Feedback and questions are welcome!

Please refrain from character requests. I will create a guide for the entire cast, but I will go at my own pace. Please understand.

Additional notes:
He's a fun one. Combo wise, not much going for him. He can get good confirms off of the corner thanks to his scream special. The most intricate part about him is his qcfx2 AC. Depending on how it hits, you can get a different amount of hits; sometimes the third uppercut will miss entirely. If you follow the timing I use here, you shouldn't have that problem. For example, if you Advanced cancel the qcfx2 K super in the corner, you want to cancel into it a tiny bit after the last slap hits.

f. A missing on crouchers is incredibly annoying. It's up to you if you want to use it or not, but it does increase your damage sometimes significantly.

Best on point or maybe second. Damage falls off greatly past 3 meters so I wouldn't have him anchor.

Transcript:
http://pastebin.com/cBPfR1KS

Notation:
P = Punch
K = Kick
A = Light Punch (Square)
B = Light Kick (X)
C = Heavy Punch (Triangle)
D = Heavy Kick (Circle)
st. = standing
cl. = close
cr. = crouching
j. = jumping
b, d, f = back, down, forward respectively
[n] = hold n direction for at least half a second
qcf = quarter circle forward (d, df, f)
qcb = quarter circle back (d, db, b)
hcf = half circle forward (b, db, d, df, f)
hcb = half circle back (f, df, d, db, b)
dp = dragon punch (f, d, df)
rdp = reverse dragon punch( b, d, db)
xx = cancel
arrow = do immediately after unless specified
- = follow up
(n) = cancel after nth hit of the move

BGM:
Vs. Doopliss - Paper Mario 2: The Thousand Year Door







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