Clash of Clans Strategy - Part 84 - Good & Bad Base design
In this episode of Clash of Clans Strategy Part 84, I discuss about the good & bad base design and what's the outcome of a badly designed base.
Good Designs
1. The walls are positioned to either block or make enemy troops go to places that you want them to go.
2. Defensive towers are position in a symmetrical & balanced wayto cover all directions equally.
3. Shortest range towers outer most, longest range towers innermost.
4. Traps are in positions that enemy troops cannot avoid & will stop on top of it most of the time.
5. Better designed base can stop most enemy troops from more than 50% overall damages.
Bad Designs
1. Walls are randomly positioned without purposes.
2. Defensive towers are positioned without overlapping their ranges.
3. The traps are in positions that enemy troops won't step onmost of the time, even if they step on it won't stop on top.
4. Defensive towers are randomly positioned.
5. Town halls are upgraded too quickly before therest of the buildings are maxed out.
Resources buildings are exposed
6. Badly designed bases usually harvested 99% of the time.
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This is a tutorial commentary to teach people how to play the game more strategically. Music on this video is royalty free via iMovie
Credits:
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Game: Clash of Clans
Developer: Supercell
Supercell grants you a limited, revocable, non-exclusive, non-transferable right to post a gameplay (up to 15 minutes) for Clash Clans ("Licensed Material") on YouTube. This license is granted without any warranty of any kind, and on "as is" and "as available basis". You will use Licensed Material on your own risk and cost. Supercell may revoke this license at any time in its sole discretion without any liability to you. Please include the following copyright notice in the Licensed Material (c) Supercell 2013.
Best regards,
Janne Snellman
COO & CFO
Supercell
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title: "Booming Reverse 01"
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