Create ELDEN RING in Unity ► EP. 14 JUMPING & FALLING (Pt. 2)
In this video we apply our jumping velocity during a specific frame of our jumping animation. We then add a forward velocity whilst jumping, the velocity will be dependent on the movement amount when performing the jump. For example, if you are sprinting forward whilst jumping, you will move considerably more forward than if you were walking forward whilst jumping. Lastly we add "Free Falling Movement", giving you the ability to move the character slightly whilst in a free fall.
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► EPISODE 15
https://youtu.be/oF12leBVnDY
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