Create ELDEN RING in Unity ► EP. 16 HEALTH SYSTEM
In this video we create our HEALTH SYSTEM. We begin by adding a health bar that will update to match our max and current health values. We then create some logic to calculate our max health depending on what our character's "Vitality" level is. Next, we create some functionality so that if our "Vitality" or "Endurance" ever change, our max health and max stamina recalculate to match those new values.
Lastly, we add an optional feature that expands the width of the resource bars (Health, Stamina, Focus/Mana) in relation to how much of their respective resource they contain.
For example, a character with 500 health will have a larger Health bar than a character with 250 health.
► DEV LOGS (Second Channel)
https://www.youtube.com/@SebbyGraves
► JOIN OUR DISCORD
https://discord.gg/jC6EXKa9Fj
► SUPPORT ME ON PATREON!
http://www.patreon.com/SebastianGraves
► ASSET STORE PAGE (Animations & Models)
https://assetstore.unity.com/publishers/58059
► FREE ANIMATION WEBSITE
https://www.mixamo.com/#/?page=1&query=Jump
► FOLLOW ME IN INSTAGRAM!
https://www.instagram.com/tragicallycanadian/
► EPISODE 17
https://youtu.be/qBisKar24Kw
Other Videos By Sebastian Graves
Other Statistics
Elden Ring Statistics For Sebastian Graves
At present, Sebastian Graves has 18,850 views spread across 10 videos for Elden Ring, with approximately 4 hours of Elden Ring video on his channel. This makes up 5.05% of the content that Sebastian Graves has uploaded to YouTube.