Create ELDEN RING in Unity ► EP. 15 CHARACTER EFFECTS (Pt. 1)
In this video we begin work on our "Character Effects" system. What will this logic do? Essentially it will process all character effects, such as taking damage, or healing.
We separate the effects into 3 different types. Instant (Taking damage, or healing), Timed (Poison, or Scarlet Rot) and Static (Modifying armor or damage values when wearing a talisman).
Having each effect as a scriptable object, allows us to easily edit or add onto each individual effect in one simple location, instead of changing logic across potentially dozens of scripts. With each effect getting its own scriptable, it's very easy to add additional logic to each effect. You could add sound effects for example or particles effects, and much more.
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► EPISODE 16
https://youtu.be/Fb7DxmHY1wg
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