
Crowds Quick Intro | CH13.Transitions
Mikael Pettersén - Head of Simulation at MPC Episodic - has prepared a quick introduction to crowds in Houdini. This series is broken down into short chapters, which provide critical foundation knowledge to help you understand and generate your crowds in Houdini 18.5. The last part will cover out how render out your agents with varied materials in Mantra using Material Style Sheets, as well as in Karma. There's going to be party zombies, ragdolls and a police cruiser!
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This is essentially the blend, in which you blend the different clips. You have your agents all start off in an idle state, for example. Then you can use something trigger them (activate) and take them into another state, which for example, load the next clip we want to use. So they go from idle, to walk.
You can see the rest of the videos and grab the project files here:
http://www.sidefx.com/tutorials/zombies-for-everyone-quick-intro-to-crowds