DayZ Standalone Alpha Gameplay - Part 2 - EXPLORING CHERNARUS
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Welcome back to part 2 of my DayZ Standalone Alpha Playthrough, as I uploaded the first DayZ Gameplay (FIRST LOOK) video yesterday I thought it's only right we start the series off properly, I'm so excited to start uploading more and more episodes of DayZ so you can come along on a journey with me.
Hopefully over time the game will improve drastically making the "Let's Play DayZ" series a lot better! so far the game is really good considering it is in Alpha stage! apart from a few bugs here and there I am loving it!
I also plan to make a few friends on the game, as in the world of DayZ it's next to impossible to survive for a large amount of time without allies. Unless you're just really good at sneaking around and not being seen! but I hope you enjoy this DayZ Standalone gameplay and I hope you look forward to more DayZ Standalone Alone Alpha Gameplay in the near future!
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What is the DayZ Standalone? (from DayZ Wiki)
DayZ Standalone is the much hyped follow-up to the DayZ Mod created by infamous game developer Dean Rocket Hall. On 14 August 2012, Rocket announced that DayZ would become a standalone game that does not require Arma II. Development of the standalone version was headed up directly by Rocket, in conjunction with Bohemia Interactive, the publisher of ARMA II. With this announcement, Rocket turned the mod version of DayZ over to the community for continued development. Some of the main goals for creating the standalone were to fix bugs and prevent hacking, two things very difficult to do under the previous ARMA II architecture.
DayZ Standalone utilizes the Take On Helicopter engine, which is a branch of the Arma II Operation Arrowhead engine Real Virtuality. The engine has been heavily modified even including code from ARMA III.
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